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+1,88 @@ +use sdl3::event::Event; +use sdl3::keyboard::Keycode; +use sdl3::rect::Rect; +use std::time::Duration; +use rand::RngExt; + +const WINDOW_TITLE: &str = "Rust SDL3 Demo"; +const WINDOW_WIDTH: i32 = 800; +const WINDOW_HEIGHT: i32 = 600; +const BACKGROUND_COLOR: sdl3::pixels::Color = sdl3::pixels::Color::RGB(30, 30, 30); + +struct Ball { + x: i32, + y: i32, + velocity_x: i32, + velocity_y: i32, + radius: i32, + color: sdl3::pixels::Color, +} + +impl Ball { + fn new(x: i32, y: i32, radius: i32, velocity_x: i32, velocity_y: i32, color: sdl3::pixels::Color) -> Self { + Self { x, y, velocity_x, velocity_y, radius, color } + } + + fn update(&mut self, window_width: i32, window_height: i32) { + self.x += self.velocity_x; + self.y += self.velocity_y; + if self.x - self.radius <= 0 || self.x + self.radius >= window_width { self.velocity_x = -self.velocity_x; } + if self.y - self.radius <= 0 || self.y + self.radius >= window_height { self.velocity_y = -self.velocity_y; } + } + + fn draw(&self, canvas: &mut sdl3::render::Canvas) { + canvas.set_draw_color(self.color); + for dy in -self.radius..=self.radius { + let dx_sq = self.radius * self.radius - dy * dy; + if dx_sq < 0 { continue; } + let dx = (dx_sq as f64).sqrt() as i32; + let x1 = self.x - dx; + let y = self.y + dy; + let w = dx * 2 + 1; + let _ = canvas.fill_rect(Rect::new(x1, y, w as u32, 1)); + } + } +} + +fn main() -> Result<(), Box> { + let sdl = sdl3::init()?; + let video = sdl.video()?; + let window = video + .window(WINDOW_TITLE, WINDOW_WIDTH as u32, WINDOW_HEIGHT as u32) + .position_centered() + .build()?; + + let mut canvas = window.into_canvas(); + let mut event_pump = sdl.event_pump()?; + + let mut randomgenerator = rand::rng(); + let mut ball_1 = Ball::new(randomgenerator.random_range(0..WINDOW_WIDTH), randomgenerator.random_range(0..WINDOW_HEIGHT), 14, 4, 3, sdl3::pixels::Color::RGB(0, 255, 0)); + let mut ball_2 = Ball::new(randomgenerator.random_range(0..WINDOW_WIDTH), randomgenerator.random_range(0..WINDOW_HEIGHT), 14, 4, 3, sdl3::pixels::Color::RGB(255, 0, 0)); + let mut ball_3 = Ball::new(randomgenerator.random_range(0..WINDOW_WIDTH), randomgenerator.random_range(0..WINDOW_HEIGHT), 14, 4, 3, sdl3::pixels::Color::RGB(255, 0, 255)); + + 'running: loop { + for event in event_pump.poll_iter() { + match event { + Event::Quit { .. } | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => break 'running, + _ => {} + } + } + + ball_1.update(WINDOW_WIDTH, WINDOW_HEIGHT); + ball_2.update(WINDOW_WIDTH, WINDOW_HEIGHT); + ball_3.update(WINDOW_WIDTH, WINDOW_HEIGHT); + + canvas.set_draw_color(BACKGROUND_COLOR); + canvas.clear(); + + ball_1.draw(&mut canvas); + ball_2.draw(&mut canvas); + ball_3.draw(&mut canvas); + + canvas.present(); + + std::thread::sleep(Duration::from_millis(1000 / 60)); + } + + Ok(()) +}